What I Made
A trash memory game that doesn't even work.
What Went Wrong
This game has taught me how important design is early on.
When I started this game, I had the vaugest idea of what I wanted to do and how I wanted to do it. I didn't bother writing it down, or organising how I was going to go about implementing it. I've planned and I sort of decided to "wing it" and charge head-on full force into the project.
This was a very bad idea, especially since the kind of game I was designing depended on things like finite state machines.
Underestimating your scope and not planning at all isn't a very good idea.
What Went Right
The only thing that went "right" would be the color palette choice.